Meet MistryUI/UX Designer

Process

From complex requirement to shipped experience.

Seven stages, never a straight line.

  1. 01UnderstandProblem & requirements
  2. 02StructureFlows & architecture
  3. 03ExplorePatterns & alternatives
  4. 04DesignUI & design systems
  5. 05ValidatePrototypes & edge cases
  6. 06RefineFeedback & iterations
  7. 07DeliverHandoff & implementation

Continuous iteration: new insights and requirements feed back into the process.

  1. Discover & define

    01Understand the problem

    Users, requirements and the real problem, agreed with stakeholders before any UI.The real problem, agreed before any UI.

    What I do

    Stakeholder talks, Requirements, Problem definition

  2. Research & structure

    02Map the product

    Complex requirements turned into flows, IA and the edge cases nobody mentioned.Flows, IA and edge cases.

    What I do

    User flows, Information architecture, Edge cases

  3. Ideate & explore

    03Explore solutions

    Several directions compared before committing to one.Options compared before committing.

    What I do

    Wireframes, Pattern options, Trade-offs

  4. UI design & systems

    04Design the experience

    Clear, consistent UI built on the product’s design system.Consistent UI on the design system.

    What I do

    High-fidelity UI, Components, States

  5. Test the experience

    05Prototype & validate

    Flows tested against real situations (errors, empty, permissions), not just the happy path.Tested beyond the happy path.

    What I do

    Prototypes, Scenario walkthroughs, State reviews

  6. Feedback & refinement

    06Review & iterate

    Review, take feedback, and revisit decisions when constraints change.Feedback in, decisions revisited.

    What I do

    Design reviews, Iterations

  7. Development & delivery

    07Handoff & collaborate

    Dev-ready handoff, then I review the build until it matches.Handoff, then build review.

    What I do

    Handoff, Specs, Implementation review

What makes my approach different

Four habits that show up in every project.

  • 01

    Systems, not screens.

    How features connect matters more than any one page.

  • 02

    Explore before committing.

    The first idea is rarely the best one.

  • 03

    Real product behaviour.

    Errors, costs and status states, not just the happy path.

  • 04

    Collaborate and iterate.

    Reviews and feedback are part of every project.